Writing
Digital garden index The notes' own index page (an org-mode export): welcome, the name "Automata Align", and a sitemap. Most pages in that sitemap are not public; the public ones are listed below.
Welcome to this digital garden about making machines do what you want. Currently my goal is to build a system that is powerful and aligned enough such that it allows us to perform a pivotal act.
Understand Intelligence research
- Understanding Intelligence - Project Outline AISC Google Doc; the agenda writeup linked from the garden index.
- Understand Intelligence Project Outline v2 Next research steps: science games, cellular automata as environments.
- Research Session Log Day-to-day log of project-1, an attempt at a general world-modeling algorithm.
- How to Model Problems in General What solving a problem requires; modeling steps.
- Learning Learning: Being an Expert at becomming an Expert Explicit learning for algorithm extraction; curriculum learning in games.
AISC 2025
- AISC 2025 Project descriptions, plans and results of the Understand Intelligence stream.
- AISC 2025 final presentation Recorded 2025-04-20.
- AISC 2025 Interview Instructions Instructions for interviewees and interviewers.
Older research artefacts
- The research artefacts listed here Google-doc era, before the Research Session Log; section "The Costly Signal" of a LessWrong post.
- LessWrong posts Eraser-board era, before that.
More notes
- Getting AI Policy to Work Why people miss the real AI dangers, and how understanding gets transmitted.
- Techniques Working techniques: research journal, activity guide, explaining to generate knowledge.
- Collaboration 1-on-1 research discussions; live-share document setup.
- Messages Messages to researchers whose content others might find useful.
- Recommendations Reading and skill-up recommendations.
- Why Emacs Emacs as unified interface and Lisp interpreter.
- Food Nutrition notes: soy, essential amino acids, creatine.
Games
Game design portfolio Game system design and gameplay programming, 2016–2019, mostly Unity 3D.
About The portfolio's about page.
- Shrouded Mirror The player sees the world through the eyes of a neural network.
- AUTONOMO Create and train reinforcement-learning agents and their environments, no programming required.
- Wanted Killer VR Fast VR shooter: teleport to dead enemies' outlines and take their weapons.
- FRACTICALITY VR flight through a ray-marched fractal, steered with biosensors.
- oVRflow Full-body VR dance game with trackers on hands and feet.
- PanoptiCorp. Online 1v1 hunter-and-hunted: paint a white level, photograph the opponent.
- SANSON 2D vertical slice: steer a fragile orb with grappling hooks; every collision is lethal.
Everything That Hurt You
Read the mirror A kinetic novel by Eliezer Yudkowsky — a story/comic hybrid you click through, with images and music. This mirror adds a German text track: read in English, in Deutsch, or both, one under the other.
Original by Eliezer Yudkowsky: everything-that-hurt-you.vercel.app · source on GitHub